Blueprint · 38 atomic frames · 40 real English UE5 screenshots
One visible change, one screenshot
This page has one job: take you from an empty Actor Blueprint to a real local AI answer. Each card performs one visible action. Continue only after your editor matches the picture.
This is a linear tutorial. Do not jump to the finished graph and copy it. Complete each frame in order. For node, system, C++, MCP, or packaging reference, use the separate Documentation Index.
The Demo and plugin are decoupled. The Demo repository no longer contains plugin source or a plugin submodule. Install LiteRT-LM separately first. The canonical documentation entry is winyunq.github.io/LiteRT-LM-Unreal.
Preparation
0. Make the plugin and model available
Actor
1. Create a persistent Actor Blueprint
01
Open the Content Drawer and enter the folder for the tutorial asset.
/Content/LiteRTLM_Tutorials. You may use your own folder.03
Select Actor in the Pick Parent Class window.
Variable
2. Create the QuickChat object reference one change at a time
07
When NewVar appears, leave its type unchanged for the moment.
08
Rename NewVar to QuickChat and press Enter.
QuickChat. It is still Boolean at this frame, which is expected.09
Click the Variable Type dropdown in Details.
11
Select Lite Rt Lm Quick Chat Object Reference.
Do not create a new Quick Chat for every question. This member variable must keep the same object if you want conversation memory.
BeginPlay chain
3. Add each node and send the first request
12
Double-click EventGraph to open the event graph.
13
Delete ActorBeginOverlap and Tick, leaving only Event BeginPlay.
14
Right-click empty space, search for Create Quick Chat, and add it.
15
Connect the white BeginPlay execution pin to Create Quick Chat.
16
Set System Prompt to Answer concisely in the user's language.
17
Drag QuickChat into the graph and choose Set.
18
Connect the white execution pins from Create Quick Chat to SET Quick Chat.
19
Connect the blue Return Value pin to the Quick Chat input.
20
Add Bind Event to On Answer from the QuickChat reference.
21
Connect the white SET Quick Chat output to Bind Event to On Answer.
22
Connect the blue object output on SET to the Bind Target.
23
Add Ask Once from that same QuickChat reference.
24
Connect the white Bind Event to On Answer output to Ask Once.
On Answer chain
4. Read and display the asynchronous answer one node at a time
27
Add Break Lite Rt Lm Result near OnAnswer_Event.
28
Connect OnAnswer_Event Result to the Break node input.
29
Add Print String on the right.
30
Connect the white OnAnswer_Event execution output to Print String.
31
Connect Text on the Break node to In String on Print String.
Level and PIE
5. Place the Actor in the level and see a real answer
34
Drag BP_LiteRtLm_QuickStart_StepByStep from the Content Browser into the level.
Complete demo
6. After the basic path works, continue with the full Werewolf Demo
The Quick Start ends here. The next two frames only move you into the real multi-Agent sample. Independent memories, phases, pause/resume, and orchestration belong in the separate multi-conversation guide.
Completion criteria
Your first local AI conversation is complete only when all four are true
- QuickChat is a Lite Rt Lm Quick Chat Object Reference.
- Quick Chat is created once on BeginPlay and stored in a member variable.
- On Answer is bound before Ask Once.
- Output Log shows a real model answer from
Result.Text.














