Full-power UMG AI editing, community-driven, MIT licensed.
The open source version uses MCP (Model Context Protocol) to bridge your AI client with UE5.
Every API is exposed as an MCP tool — call them from any MCP-compatible AI client.
Clone the repository and copy the plugin to your UE5 project's Plugins/ folder.
git clone https://github.com/winyunq/UnrealMotionGraphicsMCP.git cp -r UnrealMotionGraphicsMCP/Source MyProject/Plugins/UmgMcp
Open your project in UE5, go to Edit → Plugins, search for "UMG MCP", and enable it. Restart the editor.
Run the Python MCP server included in the Scripts/ directory.
pip install -r requirements.txt python Scripts/mcp_server.py
Point your MCP-compatible AI client (Claude Desktop, Cursor, etc.) to the server endpoint and start describing your UI.